Research projects/Diffraction on GPUs


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Welcome to the "Diffraction powder patterns on GPUs" section!
Powder diffraction patterns are computed by the means of the Debye scattering equation [1], without any approximation apart those inherent in the use of floating point math [2].




Only the elastic component of the scattered intensity is considered. Please feel free email us any request.

[1] P. Debye, Annal. Phys. (1915) 351, 809.
[2] L. Gelisio, C. L. Azanza Ricardo, M. Leoni and P. Scardi, J. Appl. Cryst. (2010) 43, 647.



Zoom on the pattern by defining a window on the preview below.

Abscissa:
wavevector transfer modulus (Q) scattering vector (S) (specify λ=Å or E=keV)

Ordinate:
linear logarithmic




Article published on: X-ray diffraction laboratory - UniTN - http://www.xrd.ing.unitn.it/cms/
Reference URL: http://www.xrd.ing.unitn.it/cms/index.php?mod=20_Research_projects/Diffraction_on_GPUs