Welcome to the "Diffraction powder patterns on GPUs" section!
Powder diffraction patterns are computed by the means of the Debye scattering equation [1],
without any approximation apart those inherent in the use of floating point math [2].
Only the elastic component of the scattered intensity is considered. Please feel free email us any request.
[1] P. Debye, Annal. Phys. (1915) 351, 809.
[2] L. Gelisio, C. L. Azanza Ricardo, M. Leoni and P. Scardi, J. Appl. Cryst. (2010) 43, 647.
intensity [arb. un.]wavevector transfer modulus
Zoom on the pattern by defining a window on the preview below.
Abscissa:
wavevector transfer modulus (Q)
scattering vector (S)
2θ
(specify λ=Å
or E=keV)